Blog — youth drills

Six youth golf drills that feel like games

Gates, ladders and scorecards to beat — the junior drills that build tempo, balance and touch without a single swing position to memorise.

The rule: every drill has a score

Kids don't need swing positions; they need a game with a number to beat. Each drill below is a 10–15 minute game with a target — write the score down, and next session the only job is to beat it.

The six games

  • 1. Gate Putting

    Two tees just wider than the putter head, 3 feet from the hole, 20 putts. Score: how many go through the gate and in. Beat 18 of 20. Cue: eyes over the ball, head dead still.

  • 2. Ladder Speed Drill

    Putt to 15, 25 and 35 feet in sequence — each ball finishes past the last but inside 3 feet of the next marker. Score: rounds completed. Beat 5. Cue: long stroke for long putts, never a hit.

  • 3. One-Hop Check

    Chip 15 balls to a hole 25 feet away. Score: how many finish within a putter length. Beat 10. Cue: weight forward, chest turns through.

  • 4. Lead Hand Only

    15 half-swings with the lead hand only, 7-iron or 9-iron. Score: ball-first contacts. Beat 10 of 15. Cue: swing it back wide, brush the grass. Builds tempo and width with nothing to remember.

  • 5. Feet Together

    20 seven-iron swings with the feet together. Score: balanced finishes held to the end. Beat 16. Cue: turn the chest through, hold the finish. The fastest balance-and-sequencing game there is.

  • 6. Clock Pitching

    Lead arm to 8, 9 and 10 o'clock, 10 balls each. Score: three carry distances written down and repeated. Cue: same rhythm every swing, let the length change the distance.

How to run the session

  • Two or three games per visit, 30 minutes maximum — stop while they still want more.
  • Keep the scorecard: a column that goes up is the best motivator in junior golf.
  • One cue per game. If it breaks down, shrink the target instead of adding words.
  • Finish on the easiest win — a few gate putts they'll hole every time.

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