The rule: every drill has a score
Kids don't need swing positions; they need a game with a number to beat. Each drill below is a 10–15 minute game with a target — write the score down, and next session the only job is to beat it.
Blog — youth drills
Gates, ladders and scorecards to beat — the junior drills that build tempo, balance and touch without a single swing position to memorise.
Kids don't need swing positions; they need a game with a number to beat. Each drill below is a 10–15 minute game with a target — write the score down, and next session the only job is to beat it.
Two tees just wider than the putter head, 3 feet from the hole, 20 putts. Score: how many go through the gate and in. Beat 18 of 20. Cue: eyes over the ball, head dead still.
Putt to 15, 25 and 35 feet in sequence — each ball finishes past the last but inside 3 feet of the next marker. Score: rounds completed. Beat 5. Cue: long stroke for long putts, never a hit.
Chip 15 balls to a hole 25 feet away. Score: how many finish within a putter length. Beat 10. Cue: weight forward, chest turns through.
15 half-swings with the lead hand only, 7-iron or 9-iron. Score: ball-first contacts. Beat 10 of 15. Cue: swing it back wide, brush the grass. Builds tempo and width with nothing to remember.
20 seven-iron swings with the feet together. Score: balanced finishes held to the end. Beat 16. Cue: turn the chest through, hold the finish. The fastest balance-and-sequencing game there is.
Lead arm to 8, 9 and 10 o'clock, 10 balls each. Score: three carry distances written down and repeated. Cue: same rhythm every swing, let the length change the distance.
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